It has been nearly 7 years since the release of the Playstation 4 and some people want to get a new version of the ever-popular gaming console. Fortunately for us, Sony obliged.
Earlier this year, Sony announced that they are going to release the vastly improved Playstation 5. It is going to have some impressive specs and it is definitely going to be worth everyone’s time.
Today, I am going to talk about the release date, as well as the things that we’ve known so far about the upcoming game console.
The original release date of the new console should be in the Holidays 2020, but there is a slight scare given the fact that the world is currently suffering from a pandemic. This usually means the production of the units might be hampered in some way.
However, Sony has quashed any rumors or worries about delays in production and the release of these consoles. They are still going to push through with the original release window of the PS5 come the holiday season, so we at least can have a sigh of relief.
It is worth noting, however, that the supply might take a dip. I think that is to be expected, so if there will be some pre-orders, I guess it is best to order it in advance if you really want to get your hands on the infamous gaming machine.
One of the things that people do not like about the Playstation 4 is that it is not backward compatible with the games of the previous-generation consoles. That means that you cannot play your favorites from the Playstation 1-3 era. Well, that is about to change.
According to Mark Cerny, lead architect of the PS4 project, unlike the previous generation console, Playstation 5 units should be backward compatible with PS4 games. This is definitely a huge improvement over its predecessor.
It still remains to be seen, however, if the new console is going to support games from the older consoles.
It is also worth noting that not all of the PS4 games will be supported at launch. Cerny confirmed that they will start supporting the 100 most popular games on the previous console and add support for the other games in the future.
The reason why not all games will be supported at release is that the codes that are needed to run the games on the newer platform will require rigorous testing to ensure stability and performance across the board.
People that have their own favorite PS4 games will enjoy a far better experience simply because the new PS5 console has vastly improved components. This includes an NVMe SSD for improved loading times, a far better graphics processing chip, and so much more.
Now, this is where it gets really interesting. The Playstation 5 is probably the biggest generational leap in terms of performance than its predecessors.
The console will be powered by AMD’s chip which is based on the company’s Zen 2 architecture. That means that the CPU will be using the 7nm process nodes, thus making it not only a powerful machine, but also a relatively efficient one at that.
AMD is also the company that is powering the console’s GPU. It will come with Radeon’s flagship Navi GPU that not only supports graphics-intensive games, but also ray-tracing as well.
What this all means to the layman is that you are going to have a pretty competitive gaming console that may even outperform some desktops and laptops.
Aside from the AMD-powered CPU and GPU, the PS5 will also come with an NVMe storage drive where you can store your digital games. This will be a huge improvement over the PS4’s hard disk drive in terms of loading times. In short, loading times will significantly improve.
There were rumors back then that the new Sony game console will not come with a disc drive. Well, do not worry as Sony has assured its fans that the PS5 will still come with one.
That means that people who want to get physical copies of their favorite games will still be able to and it can support Blu-Ray movies as well.
Given some pretty powerful specs, Sony said that the Playstation 5 will have no problem supporting graphics-intensive games and they can run in 4K at 120Hz. Of course, that will be dependent on the game that you play, but this is definitely exciting to hear.
Here is a rundown of the specs:
- CPU- AMD Zen 2 Processor (8 Cores/16 Threads) at Variable Frequency
- GPU- 10.28 TFLOPS, 36 Compute Units at 2.23GHz at Variable Frequency (AMD Radeon Custom RDNA 2)
- Memory Interface- 16GB GDDR6/ 256-Bit (446GB/s Bandwidth)
- Internal Storage– Custom 960 GB NVMe SSD with an Expandable NVMe SSD Slot
- External Storage- Standard USB HDD for PS4 Games
- Optical Storage Device- Can Support 4K Blu-Ray Discs
The Playstation consoles of old come with the company’s ‘DualShock’ controllers. However, Sony is changing the moniker of its new controller and they have dubbed it as ‘DualSense’. There is a reason behind this.
You see, the previous-generation consoles use what is known as the ‘Rumble Technology’ that provides force feedback that makes the controllers rumble during intense gaming sessions.
What the company wants to do is to make the gaming experience even more immersive and that is why they are ditching the old rumble technology in favor of haptic feedback.
The difference, according to Cerny, is night and day. The haptics will make it seem that you are actually on the field and you can feel the various textures and other elements that can be found inside the game.
Another technology that they want to incorporate inside the DualSense 5 controller is the adaptive trigger.
The trigger buttons (L2/R2) will give you that tactile feedback whenever you are firing a gun or pulling a bow and arrow inside the game, for example.
The game developers will have complete freedom to enable these features inside their titles which makes it even more exciting.
The DualSense controller will also be wireless and will have a built-in microphone so that you will no longer have the need to wear a gaming headset if you want to talk to your teammates.
If you want to share your own gameplay footage, Sony has also ditched the ‘Share’ button in favor of the new ‘Create’ button.
According to the company, they want things to be more streamlined and easier for the players to share their content, no matter what platform they choose.
The design of the controller is pretty good. Instead of the usual all-black aesthetic, the company used a two-tone color scheme of white and black (with the former being more dominant than the latter).
Most game developers will make use of the new Unreal Engine 5. Some gameplay footage showcasing the new game engine looks promising as all of the graphical elements seem life-like and vibrant.
Cerny also added that people can upgrade the NVMe storage inside the PS5 console, though the current ones that you can find on the market are much slower than what the company has used for the new Playstation system (still, this remains to be seen).
Aside from that, the Playstation 5 will also support VR and that it will draw significantly less power than previous console versions.
Amazon Luna- Everything You Need to Know About Amazon’s Cloud Gaming Service
It seems that cloud gaming is the future as a lot of companies are pooling their resources just to make things happen.
Amazon Luna is Amazon’s foray into cloud gaming and it is going to be available soon. Read further to find out more information about this new experience.
Google has paved the way for cloud gaming to come to the fore with the release of the Stadia not too long ago. Although it was mired with a lot of different issues, it seems that the company has found a way to make things work.
Amazon also wants in on the action and although there are some similarities with Luna and Stadia, there are also some stark differences as well.
Before I begin, I just want to explain the concept of cloud gaming. Basically, instead of downloading games to your gaming PC or whatever platform you choose to install them, you will just stream those games using data centers that are scattered all over the world.
It should go without saying that you need to have a fast internet connection to make this happen and so that you will not experience high latency (which was a huge problem when Stadia launched).
That being said, the premise of Google Stadia is that you need to either purchase an individual game so that you can play it at any time (forever) or you could subscribe to the monthly plan and play the games that are on offer every month (and continue to play them so long as you’re subscribed).
With Amazon Luna, you will be presented with different channels that you can subscribe to. Each of these channels has different games on offer which makes this quite appealing for game developers to show their mettle.
Right now, the platform is still in beta and there are only two channels available at the moment- Amazon’s own Luna Plus and the Ubisoft Channel. The latter will have 50 games that you can play right away and more Ubisoft games will be added in the future.
Keep in mind that this channel-based system makes it so that developers can price their services accordingly. It remains to be seen how much Ubisoft will charge individual users, so stay tuned for that.
1080p and 4K Gaming
Just like Google Stadia, Amazon Luna will support both 1080p and 4K resolutions. Of course, the latter would be more taxing and you will need a fast internet connection to be able to enjoy high-fidelity gaming. I suggest that you get a WiFi 6 router and a compatible device to make the most out of your experience.
Unlike Stadia, Amazon Luna is more flexible in that it supports a lot of different devices. Not only can you play on your PC, but you can also choose to play it using your iOS devices, Android phones, and you can even utilize the company’s own FireTV devices as well.
Now, there has been this entire debacle about Apple’s 30% cut on every app in its App store but the good news is that Amazon can circumvent that.
You see, when you are going to play on your iOS devices, the application will actually be a PWA or a Progressive Web App. Basically, the game that you want to play will run in a contained web browser instead of it being an actual application that you install in your device. This bypasses the whole 30% cut issue which is a good thing.
NVIDIA Hardware Use
According to a recent Steam survey, the vast majority of PC users are all using NVIDIA graphics cards. This is a good thing for Amazon Luna because it means that it can support a lot more people.
That is because the company’s cloud gaming service will use NVIDIA GPUs instead of AMD cards (which Stadia uses for graphics processing).
Supposing that Amazon Luna will be more popular than any other cloud gaming service out there, NVIDIA will enjoy huge profits as a result.
Can Be Streamed to Popular Sites
Twitch is arguably the most popular streaming platform today and Amazon is looking to forge a partnership with the said service to allow you to stream your games to the popular website.
The said platform is widely used as a means of generating revenue- something that is quite popular today due to the recent pandemic.
This move also makes it appealing as well as more and more content creators can use Amazon Luna to reach a broader audience.
New Controller with Alexa Support
Just like Google Stadia, Amazon Luna also requires you to get a special controller. The good thing is that the control will have a microphone so that you can use Alexa for specific voice commands.
What’s interesting about the Luna’s controller is that it is completely connected to the Cloud, which means that you do not have to pair it with the specific device you are going to use to play games online.
According to Amazon’s website, it should have a grippy texture and will feature low-friction thumbsticks that provide maximum performance across the board. By using the controller’s microphone, you can actually tell Alexa to fire up the specific game that you want to play, so long as it is inside the channel that you’ve subscribed to.
Amazon Luna is quite enticing, at least, on paper. It is shaping up to be a better cloud gaming service compared to its competitors but the service is still in beta, so there are more things that need ironing out before its official release.
Right now, there are only two channels that are available and Ubisoft hasn’t imposed its pricing yet. The Amazon Luna channel is priced at $6.99
If you are interested in getting in on the action, you can be an early beta tester by subscribing to the service.
Amazon Luna will be out sometime in October.
Acer Nitro XV340CK Review- A Greatly Competitive Ultrawide Gaming Monitor Under $500
Ultrawide monitors used to be a niche display in that the only people who work on productivity tasks and creative workloads usually buy them.
Fortunately, the display technology has evolved and gamers, too, can enjoy a much wider screen.
Today, I am going to review the Acer Nitro XV340CK which is a 34-inch ultrawide gaming monitor that is priced competitively.
Even though this is marketed as a gaming monitor, the Acer Nitro XV340CK actually doesn’t look like it. It looks simple and I love the aesthetics, especially if you want to place this in your office.
The only thing that might make you think that this is a gaming display is that red accent that you can find on the base of the monitor but that’s about it.
Anyway, let’s start with the stand. Aside from the aforementioned red accent, the stand provides good ergonomics.
It gives you the ability to swivel the monitor a complete 360 degrees, you can tilt it to 35 degrees back and you can adjust the height up to 5.9 inches. Because this is an ultrawide monitor, you cannot put this thing in portrait mode.
I love the fact that this monitor has slim bezels. At only 0.4 inches, you can place another monitor right beside it and it wouldn’t really take a lot of screen real estate at all.
The overall build quality is good. Despite the fact that it doesn’t feel premium, at least when compared to the best gaming monitors out there, it still feels sturdy nevertheless.
For the ports, you get two Displayport 1.4 ports, two HDMI 2.0 ports, and two USB 3.0 ports. Due to the wealth of ports on offer, you can use this for your PC or your game console.
The only thing that might be cumbersome for some users is that the OSD controls are situated at the back of the monitor- particularly on the bottom right side. The buttons are also a bit smaller than usual, so you may have a hard time pressing the right ones.
The Acer Nitro XV340CK has a 34-inch IPS display with a resolution of 3440 x 1440 and an aspect ratio of 21:9. It is the same as other ultrawide gaming monitors that you can find on the market so there is no problem with that.
You do have the option to enable the picture-in-picture mode so that you can divide the display in two if you wish to fire up two different programs at the same time. This is why it is not only a handy gaming monitor, but it can also be used for office work as well.
Its contrast and brightness leave much to be desired. With a native contrast ratio of 1048:1 and peak SDR brightness of only 247 nits, it is not the best display when it comes to these things.
However, its redeeming quality is that its colors are accurate. After calibration, I got 95% sRGB, 82% AdobeRGB, and 81% DCI-P3. It is relatively color accurate and it would have been nice for creative workloads, but its peak brightness just falls short of making it an ideal display for such use-cases.
It is also worth noting that if you are in a well-lit room that the brightness could be a huge issue. The good thing is that the display’s matte finish can help reduce glare significantly, though you will still find that it is not bright enough in some situations.
I am surprised by the fact that there is literally no color bleed on the Acer Nitro XV340CK. This is unheard of, especially since ultrawide monitors are notorious for this.
Sure, its peak brightness and contrast could have improved, but gamers are not especially focused on those things. If anything, it is the performance of the display that usually takes the cake and I am happy to report that you won’t be disappointed with the Nitro XV340CK.
Normally, with IPS panels, they tend to not have a good response time, but that is actually not the case here. At just 5.3ms, it is definitely one of the best out there even when compared to other, more premium models.
How about input lag? This is a speed monitor and as expected, input lag is minimal. At just 4.2ms, I am really blown away by the performance of this thing. Every keypress on your gaming keyboard will register almost immediately and that is really great from a competitive standpoint.
It is also worth noting that its 144Hz refresh rate is ideal, especially since most gamers are clamoring for high refresh rate displays anyway.
This is a FreeSync gaming monitor and you can enable this variable refresh rate feature in both AMD and Nvidia graphics cards.
To get a hold of the said features, it is important for you to know that you should use the DisplayPort cable that is included in the box. There is also an included HDMI cable if you want to use this display for your Xbox or Playstation consoles.
With all of those things being said, if I were to ask you how much this thing costs, what will be your guess? If you’ve guessed around $700, you’re wrong.
The Acer Nitro XV340CK is priced at just $450! At that price, you are getting a relatively color-accurate monitor, a really fast display with minimal input lag, and a vast number of ports that you can use for your PC or game consoles.
Sure, its contrast and peak brightness could have been improved, but if you are talking about raw gaming performance, the Acer Nitro XV340CK blows other ultrawide gaming monitors out of the way.
Just make sure that you have a nice gaming PC for this thing to work nicely. Other than that, I highly recommend the Acer Nitro XV340CK for its price and performance.
HyperX Cloud Stinger S- A Comfortable 7.1 Surround Sound Gaming Headset
As an audiophile, I’ve always loved HyperX’s gaming audio solution. They are inexpensive and for the price, you are actually getting sound quality that you normally would only hear from expensive products.
In today’s article, I am going to review the HyperX Cloud Stinger S. This is a budget offering that aims to improve upon the original Cloud Stinger with the inclusion of a 7.1 surround sound option.
Do I recommend this headset? Find out later on in the article.
The HyperX Cloud Stinger S is actually quite similar to the original version. It has the same pleather ear cups that envelope your ears quite nicely and the clamping force of the headset itself is actually quite okay.
I’ve been receiving reports that there are some people that have problems with the tightness or, shall I say, how loose this thing can be. But that will probably be a result of the size of your head and not the actual product itself. For me, the fit was okay, but your mileage may vary.
Although this thing is predominantly made in plastic, the overall build quality is good, though I would advise you not to throw this headset when you lose a round in a MOBA game or first-person shooter.
There is a microphone on this headset and just like the original, it is not removable. It would have been nice if you could remove it when you are not using it because even if you fold the microphone (which also acts as a way of muting it), you will still see it which can be annoying at times.
This thing is quite simple and all you have for the controls is the volume slider that is located on the right ear cup.
While other HyperX gaming headsets come with a carrying pouch, I am sad to say that the HyperX Cloud Stinger S doesn’t have one.
All you get in the box aside from the headset is a USB dongle that is attached to a relatively long cable and some documentation. And, since you use this thing completely wired, it can also be used in your Playstation or other game consoles as well.
The 3.5mm analog cable should be inserted in the USB dongle if you wish to use its 7.1 surround sound implementation, but if you are just going to watch movies or play non-competitive games, I suggest that you do not use it.
There are two modes that you can utilize if you are going to use the HyperX Cloud Stinger S. You can use its 3.5mm headphone jack and enjoy stereo sound or you could insert that into the included USB dongle and use the 7.1 surround sound feature.
Keep in mind that if you are going to use the 7.1 output that it is only supported on the PC since you will need the NGENUITY software to enable it.
That being said, the HyperX Cloud Stinger S’ sound signature leans more toward being bright and with a little emphasis on the bass. This seems to be the preference of the majority of gamers since lower frequencies can make those in-game sounds pop-out more.
I also love the mid frequencies as it is quite balanced as well. I’ve had no problems listening to in-game dialog and when I am using the microphone, it just works really well.
Although the high frequencies are okay, I would say that it is the weakest of the bunch, though not so much as to diminish the overall sound quality. You will still hear the sibilance of the cymbals and lead guitars, but it is not as pronounced as the lower and mid frequencies.
As for the 7.1 surround sound, you should enable it in the companion software and it is only available when you are on the PC.
Anyway, its surround sound is okay but I say this because it is a budget gaming headset. If you compare it to the more premium ones, this is subpar at best. Still, you could enable it in your favorite games but I will advise against it if you are just listening to music or watching movies.
Despite a relatively good clamping force, the HyperX Cloud Stinger S doesn’t do so well in terms of sound isolation. People around me can still hear what I was listening to, so this might not be ideal if you are playing at night and there are people sleeping.
There is usually this notion that budget headsets have horrible microphones but not the HyperX Cloud Stinger S. In fact, I would go on to say that it has one of the better ones on the market.
Instead of sounding tinny, the microphone quality of the Cloud Stinger S is full-bodied and my teammates can hear every word I said without any problems.
The volume of the microphone is also quite good as well. Normally, with budget offerings, you tend to sound a bit ‘too far’ but that is not the case here.
Overall, I am quite pleased with the microphone. The only thing that I do not like is that the flippable microphone may impede your vision sometimes, but I think that you can adjust to this.
For a budget headset, the HyperX Cloud Stinger S is definitely one of the better sounding ones. I also love the fact that the microphone’s quality is top-notch and it can even go head-to-head against its more premium counterparts.
I am just a bit disappointed that you do not get a carrying pouch with this one because other HyperX gaming headsets have them. But, this is a minor inconvenience.
I did not feel the need to talk about the NGENUITY software mainly because it is pretty barebones and all you can do with it is to enable the 7.1 surround sound, adjust the volume and microphone, and that’s about it. There is no equalizer present which is quite odd.
Still, for what it is giving you, the HyperX Cloud Stinger S is highly recommended. This thing costs $60.
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